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Re: [Gzz] Coordinates, shape


From: Tuomas Lukka
Subject: Re: [Gzz] Coordinates, shape
Date: Mon, 9 Sep 2002 18:23:02 +0300
User-agent: Mutt/1.4i

On Mon, Sep 09, 2002 at 03:41:34PM +0200, Benja Fallenstein wrote:
> Tuomas Lukka wrote:
> 
> >After thinking about this for a while: it's probably best left to
> >0.8alpha9, as originally planned. It's a pretty large change, and
> >has not been fully thought out yet.
> >
> >In the meantime, we need some solution quick to be able to do
> >buoys nicely.
> >
> 
> Ok.
> 
> Then I think my earlier suggestion's good: In AWT, store x,y,w,h per 
> coordsys; in GL, store x,y,xx,xy,yx,yy,w,h per coordsys. Vobs can ask 
> the RenderInfo for their width and height, if they need one. When 
> constructing a new coordsys, you can pass a clip-cs as well as a 
> transform-cs, as Tuomas proposed.
> 
> This seems a good hack for now.

Uhh, are you sure we really want to make that change now? It will
increase the amount of data and possibly slow things down. Currently,
we can hack away all the cases that don't work.

BTW: rotation, clipping etc. in OpenGL can be achieved by putting
in Vobs that affect the OpenGL state (see putnoc in the demos;
especially try in the fillet demo rotating the one view to an oblique
angle)

        Tuomas




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