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Re: [Adonthell-general] Windows binary
From: |
Sasha Kushnirenko |
Subject: |
Re: [Adonthell-general] Windows binary |
Date: |
Fri, 30 Aug 2002 19:11:43 +0400 |
User-agent: |
Mutt/1.3.28i |
Hi, Kai!
Thanks for the note! Is there an existing CVS tag that I should use?
Sasha.
On Fri, Aug 30, 2002 at 05:02:31PM +0200, Kai Sterker wrote:
> On Fri, 30 Aug 2002 16:41:29 +0400 Sasha Kushnirenko wrote:
>
> > Hi, Alex!
> >
> > This is a small progress report (I'm not sure if this belongs to
> > adonthell-general, please redirect it if need be)
>
> Btw, Sasha: which version are you using to compile? AFAIK, the
> 'official' packages had problems with loading python files, because we
> had no proper module tree. This is fixed in CVS though. Maybe you'll
> have more luck if you try the CVS code. See
>
> http://adonthell.linuxgames.com/development/cvs.shtml
>
> for the details.
>
>
> > Once I got there I started to comment different lines in file
> > "init.py" (I'm completely blind in adonthell code) and found out that
> > program crashed in lines:
> >
> > # -- The themes and fonts we'll use
> > win_manager_add_theme ("original")
> > win_manager_add_theme ("silverleaf")
> >
> > My understading is that this is some message to Windows Manager (or
> > else?)
>
> Those two lines load the window system graphics (borders, backgrounds
> and such). That might indicate a problem with the image loading code.
> Again, the CVS version might have some changes already. So would be cool
>
> if you could get that to compile.
>
> Kai
>
>
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