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Re: [Bontz-team] graphic files


From: Owen Swerkstrom
Subject: Re: [Bontz-team] graphic files
Date: Mon, 28 Apr 2003 09:25:10 -0700 (PDT)

'k, so going back to my question, what do you think is
going to be cleanest to deal with in terms of
characters, background tiles, text menu elements, etc?
 file-per-frame sprites and grid-of-images tiles? 
grids of everything?  separate files of everything
except text/menu stuff?


--- Chuck <address@hidden> wrote:
> just so you know i am working on stuff, but it will
> be a while before you
> see any progress...i am currently in the process of
> retrieving a lot of the
> older work i did.  such as the mucka side
> scroller...and some of the walking
> demos.  i had also at one time started work on a
> memory manager, and i will
> see if i can use that as a starting point.
> 
> 
> ----- Original Message ----- 
> From: "Owen Swerkstrom" <address@hidden>
> To: <address@hidden>
> Sent: Monday, April 28, 2003 10:26 AM
> Subject: [Bontz-team] graphic files
> 
> 
> > So far with the sprites etc I've had one image per
> > file.  Should we do that with tiles, objects, and
> > other elements as well?  I'm (re-)doing some text
> > window elements now, and I wonder whether there
> ought
> > to be one file that contains all
> > letters/numbers/window corners/etc or a ton of
> smaller
> > files?
> >
> > Also with the little path tileset I started on, I
> > named files in a way that sort of makes sense to
> me
> > but not be as nice to handle programming-wise... 
> File
> > managers these days preview stuff so if you think
> > outdoor_0001.png etc is better that could work
> too.
> > Alternately a config file could map an "english"
> > filename (outdoor/grass.png) to an internal
> tile0028
> > handler or something...
> >
> > Doesn't affect me much right now, it's trivial to
> > rename/chop up/splice together files I have made
> up to
> > this point, but we should figure out how we want
> to
> > handle this before I start churning out masses of
> stuff.
> >
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> >
> 
> 
> 
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