[Top][All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: [Adonthell-general] Introduction first draft
From: |
Alexandre Courbot |
Subject: |
Re: [Adonthell-general] Introduction first draft |
Date: |
30 Mar 2002 21:37:07 +0100 |
> As for using the 0.4 branch: it's not ready yet. And although it will be
> much better than 0.3 once it is ready, it might take a while. Right now
> it's impossible to even start making a game with 0.4, whereas it can be
> done with 0.3, even though it's rather limited and awkward due to the
> lack of editors.
Have to admit you're right. Let's do it that way then - I'll write a
little tutorial on how to use the low-level graphic stuff from
pydonthell. This would be a good intro on how to make small demos, and
is the easiest way to get started with Adonthell IMO. Along with your
initial intro, that will do it I think. Is that fine?
Alex.
--
http://www.gnurou.org