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Re: [Adonthell-general] Introduction


From: Brian Bruns
Subject: Re: [Adonthell-general] Introduction
Date: Fri, 29 Mar 2002 13:42:20 -0500 (EST)

On Fri, 29 Mar 2002, Kai Sterker wrote:

> > So, anyway, I was wondering if somebody could give me a quick overview
> > of the steps to bootstap this little endevour?  
> 
> Sure. Although depending on the game you two plan, it will be a rather
> large endeavour ;).
> 
> So, uh, what exactly do you want to know? Simply how to put a game
> together with the current engine? Or information how everything works
> together? Or something else?

Well what would be great (and I'm willing to put it together once I figure 
it out myself) is a tutorial explaining how to create a very small intro 
sequence, a simple 1 or 2 room map with some objects and maybe 1 NPC and a 
character.  Very small and simple thing but demonstrating most of the 
capabilities of the system.  So, a "first you do A, then you do B".  

A walkthrough like this would be very helpful in bringing new folks on 
board quickly.  Like I said, I'm willing to throw it together once I 
figure out how to do it ;-)

> For a better overview over the code (and basic documentation of some 
> parts of the core engine) you might want to create the code
> documentation. Just configure with --enable-doc. See the INSTALL file a
> bit further down for the details.
> 
> As said above, once I know what kind of information you want, I (or
> somebody else) can provide that, no problem!
> 
> Kai
> 

Thanks,

Brian




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