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Re: [Bontz-team] poles in the water
From: |
Chuck |
Subject: |
Re: [Bontz-team] poles in the water |
Date: |
Tue, 17 Jun 2003 10:02:44 -0500 |
ooo...i guess that means i need to get programming again!
----- Original Message -----
From: "Owen Swerkstrom" <address@hidden>
To: "bontz" <address@hidden>
Sent: Tuesday, June 17, 2003 9:17 AM
Subject: [Bontz-team] poles in the water
> can't remember if i sent this out or not, last week i
> did a wooden pole (for support alongside the fish race
> dock, etc) to be layered over the water, and I
> squashed the water animation down to half-height so
> that the perspective matches better. The pole tiles
> are animated/numbered for a loop (circular ripples
> roll away from the pole)
>
> attached is a sample, a random water tile with a
> random pole tile stuck over the top of it. Any hopes
> of a demo where we get to see this stuff layered and
> in motion? :^) I'm seeing something very silly, each
> fish flopping about atop a wooden pole, the force of
> probability mocking them as they keep not being able
> to flop themselves off and into the water...
>
> If I get lazy work-wise today perhaps I'll do the rest
> of the dock and/or some splashes. ooh, splashes sound
> fun, I'm in sort of a particle mood...
>
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- [Bontz-team] poles in the water, Owen Swerkstrom, 2003/06/17
- Re: [Bontz-team] poles in the water,
Chuck <=
- Re: [Bontz-team] poles in the water, Chuck, 2003/06/18
- Re: [Bontz-team] poles in the water, Chuck, 2003/06/18
- [Bontz-team] crAnimation, Owen Swerkstrom, 2003/06/18
- Re: [Bontz-team] crAnimation, Chuck, 2003/06/18
- [Bontz-team] static linking, Owen Swerkstrom, 2003/06/18
- Re: [Bontz-team] static linking, Chuck, 2003/06/18
- Re: [Bontz-team] static linking, Owen Swerkstrom, 2003/06/18
- Re: [Bontz-team] poles in the water, Owen Swerkstrom, 2003/06/18