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Re: [Bontz-team] crAnimation


From: Chuck
Subject: Re: [Bontz-team] crAnimation
Date: Wed, 18 Jun 2003 10:45:22 -0500

any ideas on how to statically link the binary?
i think i could do it if it were just the base SDL libs, but the image and
mixer libs are causing me trouble

----- Original Message ----- 
From: "Owen Swerkstrom" <address@hidden>
To: <address@hidden>
Sent: Wednesday, June 18, 2003 10:36 AM
Subject: [Bontz-team] crAnimation


> sounds good, and will act as a good prod to get me to
> re-animate mucka and the rest of the gang (I think the
> current animations are too choppy, and a lot of the
> cute idle stuff you mentioned is missing)  We ought to
> have a difinitive set of what actions every playable
> character will need.  Some I hadn't thought of before
> may include jumping, climbing, crouching, looking
> surprised, celebrating, looking sad, laughing...
> let's make an exhaustive list.
>
> ...and speaking of animation and your revolutionary
> ideas...  It would be really neat to see a demo of
> animated water with animated poles sticking out and
> animated fish flopping atop them...  :^)
>
>
> --- Chuck <address@hidden> wrote:
> > i have an idea for a new revolutionary way to
> > animate our sprites...i will
> > call it crAnimation Branching(tm)(r)(c)(patent
> > pending)(GPL)(need to cover
> > all my bases...)
> > the idea is to allow a certain frame of animation to
> > randomly jump to
> > another different track of animation.
> >
> > for instance lets say we have a standing animation
> > for mucka.  we would run
> > the first three frames of the animation, and then we
> > would reach a branching
> > point.  at this branching point mucka could do one
> > of several things that
> > would be randomly selected.  lets say it could jump
> > to a track where mucka
> > takes a puff on his joint.  or it could jump to
> > another branch where he
> > waves at the screen, or maybe it jumps to a track
> > where he throws his joint
> > on the ground stomps it out and lights another. then
> > from there it would
> > jump back to the original track or maybe to yet
> > another track.  to indicate
> > this we would have to specifiy multiple things 1)
> > the track to jump to 2)
> > the frame of that track to jump to 3) the percent
> > likely hood that this
> > particular track will be chosen.
>
>
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