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Re: [Bontz-team] poles in the water
From: |
Chuck |
Subject: |
Re: [Bontz-team] poles in the water |
Date: |
Wed, 18 Jun 2003 09:56:07 -0500 |
for some reason it appears my previous 2 messages didn't come across the
list.
i have restructured the tiles so the pole and the water are in their own
directory. this was done because of limitations in our current sprite
classes, and for organisational reasons.
i have altered the main bontz executable to show the water and the pole. so
do a `cvs update -d` to check out everything because i added some
directories then you can build and run it. i will leave tweaking the
animation times between each frame up to you. the times are the first
number in the "info" file for each sprite i believe it is in miliseconds and
is defaulted to 70 for every frame of animation we have.
- [Bontz-team] poles in the water, Owen Swerkstrom, 2003/06/17
- Re: [Bontz-team] poles in the water, Chuck, 2003/06/17
- Re: [Bontz-team] poles in the water,
Chuck <=
- Re: [Bontz-team] poles in the water, Chuck, 2003/06/18
- [Bontz-team] crAnimation, Owen Swerkstrom, 2003/06/18
- Re: [Bontz-team] crAnimation, Chuck, 2003/06/18
- [Bontz-team] static linking, Owen Swerkstrom, 2003/06/18
- Re: [Bontz-team] static linking, Chuck, 2003/06/18
- Re: [Bontz-team] static linking, Owen Swerkstrom, 2003/06/18
- Re: [Bontz-team] poles in the water, Owen Swerkstrom, 2003/06/18