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Re: [Bontz-team] poles in the water


From: Chuck
Subject: Re: [Bontz-team] poles in the water
Date: Wed, 18 Jun 2003 10:08:28 -0500

i have an idea for a new revolutionary way to animate our sprites...i will
call it crAnimation Branching(tm)(r)(c)(patent pending)(GPL)(need to cover
all my bases...)
the idea is to allow a certain frame of animation to randomly jump to
another different track of animation.

for instance lets say we have a standing animation for mucka.  we would run
the first three frames of the animation, and then we would reach a branching
point.  at this branching point mucka could do one of several things that
would be randomly selected.  lets say it could jump to a track where mucka
takes a puff on his joint.  or it could jump to another branch where he
waves at the screen, or maybe it jumps to a track where he throws his joint
on the ground stomps it out and lights another. then from there it would
jump back to the original track or maybe to yet another track.  to indicate
this we would have to specifiy multiple things 1) the track to jump to 2)
the frame of that track to jump to 3) the percent likely hood that this
particular track will be chosen.


----- Original Message ----- 
From: "Chuck" <address@hidden>
To: <address@hidden>
Sent: Wednesday, June 18, 2003 9:56 AM
Subject: Re: [Bontz-team] poles in the water


> for some reason it appears my previous 2 messages didn't come across the
> list.
>
> i have restructured the tiles so the pole and the water are in their own
> directory. this was done because of limitations in our current sprite
> classes, and for organisational reasons.
>
> i have altered the main bontz executable to show the water and the pole.
so
> do a `cvs update -d` to check out everything because i added some
> directories then you can build and run it.  i will leave tweaking the
> animation times between each frame up to you.  the times are the first
> number in the "info" file for each sprite i believe it is in miliseconds
and
> is defaulted to 70 for every frame of animation we have.
>
>
>
>
>
> _______________________________________________
> Bontz-team mailing list
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