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[Bontz-team] poles in the water
From: |
Owen Swerkstrom |
Subject: |
[Bontz-team] poles in the water |
Date: |
Tue, 17 Jun 2003 07:17:56 -0700 (PDT) |
can't remember if i sent this out or not, last week i
did a wooden pole (for support alongside the fish race
dock, etc) to be layered over the water, and I
squashed the water animation down to half-height so
that the perspective matches better. The pole tiles
are animated/numbered for a loop (circular ripples
roll away from the pole)
attached is a sample, a random water tile with a
random pole tile stuck over the top of it. Any hopes
of a demo where we get to see this stuff layered and
in motion? :^) I'm seeing something very silly, each
fish flopping about atop a wooden pole, the force of
probability mocking them as they keep not being able
to flop themselves off and into the water...
If I get lazy work-wise today perhaps I'll do the rest
of the dock and/or some splashes. ooh, splashes sound
fun, I'm in sort of a particle mood...
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- [Bontz-team] poles in the water,
Owen Swerkstrom <=
- Re: [Bontz-team] poles in the water, Chuck, 2003/06/17
- Re: [Bontz-team] poles in the water, Chuck, 2003/06/18
- Re: [Bontz-team] poles in the water, Chuck, 2003/06/18
- [Bontz-team] crAnimation, Owen Swerkstrom, 2003/06/18
- Re: [Bontz-team] crAnimation, Chuck, 2003/06/18
- [Bontz-team] static linking, Owen Swerkstrom, 2003/06/18
- Re: [Bontz-team] static linking, Chuck, 2003/06/18
- Re: [Bontz-team] static linking, Owen Swerkstrom, 2003/06/18
- Re: [Bontz-team] poles in the water, Owen Swerkstrom, 2003/06/18